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The meeting areas all display the tavern/library/temple/etc. The most important part is the recenter button - it's easy to lose your garbage dump or dungeon, placed somewhere on the hundred elevation levels and then forgotten until you need it again.
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Let's take a look at the new Places tab for an example. That isn't just tutorials, but a few final menus to give some helpful overviews and otherwise provide information. We've been continuing along with our usability work. This is a candidate for improvement of course. There are three images for fruit right now, based on size and recolored. In this screenshot alone, we have round limes, guavas, coffee berries, carambolas, kapok fruit, avocados, bitter oranges, cashew apples, pomegranates, papayas, citrons, rambutans, lychees, custard-apples, and durians. Of course, your dwarves don't have to embark in the temperate zone with the four seasons (despite the text at the top!):
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But for a tile-based system, where the exact tiles matter (dwarves can only scurry up into the thicker branches when treed by wild beasts), I think this looks great!
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If you look closely, you'll see a few leaves pointing the wrong way, or branches connecting to nothing - those were my fault and we're fixing them up! Some of it also comes from limitations of the system.
Dwarf fortress tileset installer update#
Carolyn has completed the update of the interface art and icons and has moved on to the next set of updates: vegetation! Here is where we are at so far with aboveground trees:įlowers! These are apple, peach, and sand pear trees.Īnd their fruit! Along with some smaller bayberry clusters over on the right that didn't have visible flowers.Īnd then ready to fall! We have yet to do the falling leaves animation (it has a very crappy placeholder drawn by me right now ha ha), but we'll be there soon.
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