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Surprisingly, getting the game's soundtrack into an NES-friendly form was one of the least painful parts of the process.
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Optimizing the code so it could fit into the NES' four 8KB blocks was also a challenge that Provinciano says was "not unlike a game of Tetris."
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To make this process a tad less painful, Provinciano wrote his own NES assembler that let him make use of some higher-level programming structures, and he built a makeshift emulator/debugger to test things out as he went (that assembler is available for free on SourceForge, by the way). The NES' puny 1.78Mhz 6502 processor can't handle high-level languages like C++, so everything had to be rewritten in machine-level assembly language. The program code itself also needed to be rebuilt from the ground up. Provinciano had to scale down the world map a bit, get rid of some of the one-off joke signs seen on background buildings, and remove most of the cars and characters littering the streets just to pack everything in there. The biggest challenge in porting the game backward a few decades, it seems, was simply getting everything to fit inside the NES' 10KB of RAM, 32KB of program ROM, 256KB of background graphics ROM, and 4KB of sprite graphics ROM for each sprite that was available back in 1989. Provinciano discusses the intricate process of squeezing a modern (if retro-inspired) game into NES hardware in an entertaining video that manages to provide a lot of good technical detail without being completely baffling to non-programmers. ROM City Rampage actually takes Retro City Rampage back to its development roots in 2004, when Provinciano set out to create "a real 8-bit game that ran on the real thing." He eventually moved on to development on modern platforms in order to make a better game without so many hardware limitations, but he decided to dive back in and finish his old prototype once Retro City Rampage was finished. Well wonder no longer, because Provinciano is releasing ROM City Rampage, a prototype version of the game actually built to be "100% hardware-accurate" to the specifications of Nintendo's first home console. But a lot of players no doubt wonder how much of the game would actually have been possible on real NES hardware and how much was only achievable by using modern computing technology to emulate that feeling.

RETRO CITY RAMPAGE is a trademark of Vblank Entertainment Inc.When Brian Provinciano released Retro City Rampage last year, he managed to beautifully capture the retro look and feel of '80s-era NES games while adding a decidedly modern twist. This Cross-Buy product entitles you to download PlayStation®4, PlayStation®3 and PlayStation®Vita versions.

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Software Usage Terms apply, See eu./legal for full usage rights. exclusively licensed to Sony Interactive Entertainment Europe. Library programs ©Sony Interactive Entertainment Inc.

See Health Warnings for important health information before using this product.
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PS Vita / PSP: One-time fee for use of downloads on up to 3 activated compatible Portable Console systems. PS3: One-time fee for use of downloads on up to 2 activated PS3 systems.
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Sign in to PlayStation Network is not required to use this on your primary PS4, but is required for use on other PS4 systems. PS4: One-time licence fee to download to multiple PS4 systems. See Terms of Service for more important information. If you do not wish to accept these terms, do not download this product. ° Play as Meat Boy, CommanderVideo, Steve from Minecraft and more!ĭownload of this product is subject to the PlayStation Network Terms of Service and our Software Usage Terms plus any specific additional conditions applying to this product. Includes Prototype Version, 'ROM City Rampage'.If free roaming’s your thing, the interactive city full of shops, minigames, customizations, collectibles and special guest stars should keep you busy too! This remastered DX version of the award winning game features a full Story Mode of open-world missions, along with Arcade Challenges for quick pick-up-and-play action. Retro City Rampage fuses modern with retro, in a send-up to the ‘80s and ‘90s. Jump into the 8-bit open-world! Run missions, steal cars and outrun the law - all while jumping on pedestrians for coins and collecting power-ups.
